snackadaktal studio

snackadaktal studio

Small, systems-driven games. Currently building Dungeon Delver.

Now in the forge

Games

In development

Dungeon Delver

Delve deep. Extract rich. Die completely.

A turn-based dungeon-crawling roguelite built for your phone. A traveling adventurer moves between the towns of a dangerous region, taking contracts, delving dungeons, and chasing the paydays that fund ever-greater gear — knowing that death wipes everything. No meta-progression, no safety net. The world remembers nothing but what the graveyard keeps.

Every room is a bet: bank what you're carrying and walk out, or push one floor deeper toward the boss and the real money.

Permadeath, total

When a lineage falls, the save falls with it. Your only inheritance is what you learned.

Extract or push

Short runs pay the bills. Deep runs make legends — or gravestones. Every door is a choice.

Deep buildcraft

Classes, weapon familiarity, and branching technique trees. Two delvers never die the same way.

A living region

Towns with their own contracts, folk, and grudges — and dangerous roads between them.

What waits below
Grave Rat sprite
Grave Rat
Bound Skeleton sprite
Bound Skeleton
Crypt Ghoul sprite
Crypt Ghoul
Spore Wolf sprite
Spore Wolf
Myconid Warden sprite
Myconid Warden
Road Brigand sprite
Road Brigand
Mother of Spores sprite
Mother of Spores
The Rotting King sprite
The Rotting King
Follow development

Playable in your browser, built for your phone. Release news lands here first.

The studio

About

Snackadaktal is an independent, one-person studio.

The focus is small, systems-driven games — mechanics that reward learning, difficulty tuned with simulation rather than guesswork, and pixel art throughout.

Ravens welcome

Contact