Games
A turn-based dungeon-crawling roguelite built for your phone. A traveling adventurer moves between the towns of a dangerous region, taking contracts, delving dungeons, and chasing the paydays that fund ever-greater gear — knowing that death wipes everything. No meta-progression, no safety net. The world remembers nothing but what the graveyard keeps.
Every room is a bet: bank what you're carrying and walk out, or push one floor deeper toward the boss and the real money.
When a lineage falls, the save falls with it. Your only inheritance is what you learned.
Short runs pay the bills. Deep runs make legends — or gravestones. Every door is a choice.
Classes, weapon familiarity, and branching technique trees. Two delvers never die the same way.
Towns with their own contracts, folk, and grudges — and dangerous roads between them.
Playable in your browser, built for your phone. Release news lands here first.
About
Snackadaktal is one person, one keyboard, and a suspicious number of balance-simulation runs. The name comes from a gamer tag older than the studio; the pterodactyl came with it and refuses to leave.
The house style: small games with sharp edges. Systems you can learn, deaths you can name, and numbers tuned by simulation rather than vibes. Pixel art, dark dungeons, and the occasional snack.