snackadaktal

snackadaktal studio

A one-person studio making games with teeth.

Now in the forge

Games

In development

Dungeon Delver

Delve deep. Extract rich. Die completely.

A turn-based dungeon-crawling roguelite built for your phone. A traveling adventurer moves between the towns of a dangerous region, taking contracts, delving dungeons, and chasing the paydays that fund ever-greater gear — knowing that death wipes everything. No meta-progression, no safety net. The world remembers nothing but what the graveyard keeps.

Every room is a bet: bank what you're carrying and walk out, or push one floor deeper toward the boss and the real money.

Permadeath, total

When a lineage falls, the save falls with it. Your only inheritance is what you learned.

Extract or push

Short runs pay the bills. Deep runs make legends — or gravestones. Every door is a choice.

Builds with teeth

Classes, weapon familiarity, and branching technique trees. Two delvers never die the same way.

A living region

Towns with their own contracts, folk, and grudges — and dangerous roads between them.

Follow development

Playable in your browser, built for your phone. Release news lands here first.

The studio

About

Snackadaktal is one person, one keyboard, and a suspicious number of balance-simulation runs. The name comes from a gamer tag older than the studio; the pterodactyl came with it and refuses to leave.

The house style: small games with sharp edges. Systems you can learn, deaths you can name, and numbers tuned by simulation rather than vibes. Pixel art, dark dungeons, and the occasional snack.

Ravens welcome

Contact